RT Article T1 A game of faith: Role-playing games as an active learning strategy for value formation and faith integration in the theological classroom JF Teaching theology and religion VO 21 IS 4 SP 274 OP 287 A1 Howard, Melanie A. LA English PB Wiley-Blackwell YR 2018 UL https://www.ixtheo.de/Record/1584531436 AB Role-playing games have been a part of scholarly conversations about pedagogy for several decades. However, more work is needed in understanding how gaming pedagogy can best fit with and augment particular disciplines. After providing two examples of role-playing games that have been used successfully in teaching the New Testament, this article argues that role-playing games contribute to theological and religious studies classrooms by forming positive values (e.g. openness to multiple viewpoints, civility, and empathy) and assisting students in integrating their faith and learning. Because of the low-risk settings that games provide, students can practice skills that increase their achievement of learning outcomes and contribute to their value formation and faith formation. K1 New Testament teaching K1 faith integration K1 fostering empathy in classrooms and students K1 Perspective-taking K1 Role-Playing Games DO 10.1111/teth.12455