Things Greater than Thou': Post-Apocalyptic Religion in Games
In the literature on religion in games, two broad types of religion have been depicted: on the one hand, historical religionsChristian, Muslim and Buddhist narratives, tropes and symbolsand, on the other hand, fiction-based religion, referring to fantasy, myth and popular culture. In this article...
Authors: | ; ; ; |
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Tipo de documento: | Recurso Electrónico Artigo |
Idioma: | Inglês |
Verificar disponibilidade: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publicado em: |
MDPI
[2018]
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Em: |
Religions
Ano: 2018, Volume: 9, Número: 6, Páginas: 1-20 |
Outras palavras-chave: | B
Fallout 3
B post-apocalypse B religion in games B Video Games B Horizon: Zero Dawn |
Acesso em linha: |
Presumably Free Access Volltext (Verlag) Volltext (doi) |
Resumo: | In the literature on religion in games, two broad types of religion have been depicted: on the one hand, historical religionsChristian, Muslim and Buddhist narratives, tropes and symbolsand, on the other hand, fiction-based religion, referring to fantasy, myth and popular culture. In this article we aim to describe, analyze and explain the emergence of a new, unacknowledged repertoire. Building on two case studiesFallout 3 and Horizon: Zero Dawnwe argue that modern technology (computers, AI, VR, androids) itself is becoming a sacred object of veneration in fiction, specifically in post-apocalyptic games that imagine man-made annihilation. Although the themes and topics differ, this emergent form of techno-religion in game narratives is generally located in a post-apocalyptic setting. Although they are fictitious, we conclude that such narratives reflect developments in real life, in which technology such as artificial intelligence is feared as an increasingly powerful, opaque force. |
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ISSN: | 2077-1444 |
Obras secundárias: | Enthalten in: Religions
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Persistent identifiers: | DOI: 10.3390/rel9060169 |