RT Article T1 Playing the Myth: Video Games as Contemporary Mythology JF Implicit religion VO 21 IS 1 SP 93 OP 111 A1 Asimos, Vivian LA English PB Equinox YR 2018 UL https://www.ixtheo.de/Record/1663093857 AB As attention to popular culture academically grows, we can begin to see the connection between myth and popular culture. If myths are those narratives an individual or communities uses to understand themselves and the world around them, popular culture narratives have the increasing ability to fill this role. Video games, the largest entertainment industry in the world, make up contemporary mythology. However, saying video games are myth is significantly easier than actually attempting to study video games as myth. This paper seeks to demonstrate not only the connection between myth and video games, but also a theoretical approach to the study of the mythic video game. By using "implicit myth", a term which allows us to see the larger influence and experience of myth, we can detail a theoretical approach possible for the video game as myth. K1 CULTURAL industries K1 Levi-Strauss K1 Mythology K1 Narratives K1 Popular Culture K1 Video Games K1 implicit myth K1 Myth DO 10.1558/imre.34691