Playing the Myth: Video Games as Contemporary Mythology

As attention to popular culture academically grows, we can begin to see the connection between myth and popular culture. If myths are those narratives an individual or communities uses to understand themselves and the world around them, popular culture narratives have the increasing ability to fill...

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Detalles Bibliográficos
Autor principal: Asimos, Vivian (Autor)
Tipo de documento: Electrónico Artículo
Lenguaje:Inglés
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Publicado: Equinox [2018]
En: Implicit religion
Año: 2018, Volumen: 21, Número: 1, Páginas: 93-111
(Cadenas de) Palabra clave estándar:B Videogame / Juego de computadora / Mito
Clasificaciones IxTheo:AA Ciencias de la religión
AG Vida religiosa
Otras palabras clave:B CULTURAL industries
B Narratives
B Myth
B Video Games
B Levi-Strauss
B Mythology
B Popular Culture
B implicit myth
Acceso en línea: Volltext (doi)
Descripción
Sumario:As attention to popular culture academically grows, we can begin to see the connection between myth and popular culture. If myths are those narratives an individual or communities uses to understand themselves and the world around them, popular culture narratives have the increasing ability to fill this role. Video games, the largest entertainment industry in the world, make up contemporary mythology. However, saying video games are myth is significantly easier than actually attempting to study video games as myth. This paper seeks to demonstrate not only the connection between myth and video games, but also a theoretical approach to the study of the mythic video game. By using "implicit myth", a term which allows us to see the larger influence and experience of myth, we can detail a theoretical approach possible for the video game as myth.
ISSN:1743-1697
Obras secundarias:Enthalten in: Implicit religion
Persistent identifiers:DOI: 10.1558/imre.34691