Why Games and Gaming Might be the Best Way and Place in Which to Consider the Meaning and Purposes of Theological Education: A Reflection

The article focuses on intersection of a traditional mainline Protestant denominational seminary and cultures of community and practice outside of religious communities. It mentions impact of the new culture of technology, media, globalization, and the Internet, taking particular account of gaming c...

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Autore principale: Hess, Mary E. 1963- (Autore)
Tipo di documento: Elettronico Articolo
Lingua:Inglese
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Pubblicazione: The University of North Carolina Press 2019
In: Cross currents
Anno: 2019, Volume: 69, Fascicolo: 1, Pagine: 80-94
(sequenze di) soggetti normati:B Teologia evangelica / Formazione / Gioco / Comunità
Notazioni IxTheo:FB Formazione teologica universitaria
RF Catechetica
Altre parole chiave:B Theological Education
B Globalization
B Religious communities
B Protestants
B Theological seminaries
B VIDEO game culture
Accesso online: Volltext (lizenzpflichtig)
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Riepilogo:The article focuses on intersection of a traditional mainline Protestant denominational seminary and cultures of community and practice outside of religious communities. It mentions impact of the new culture of technology, media, globalization, and the Internet, taking particular account of gaming culture as an alternative space of gathering and meaning-making more traditional religious communities and purposes of theological education.
ISSN:1939-3881
Comprende:Enthalten in: Cross currents
Persistent identifiers:DOI: 10.1111/cros.12361