Why Games and Gaming Might be the Best Way and Place in Which to Consider the Meaning and Purposes of Theological Education: A Reflection

The article focuses on intersection of a traditional mainline Protestant denominational seminary and cultures of community and practice outside of religious communities. It mentions impact of the new culture of technology, media, globalization, and the Internet, taking particular account of gaming c...

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主要作者: Hess, Mary E. 1963- (Author)
格式: 电子 文件
语言:English
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出版: The University of North Carolina Press 2019
In: Cross currents
Year: 2019, 卷: 69, 发布: 1, Pages: 80-94
Standardized Subjects / Keyword chains:B 新教神学 / 职业教育 / 游戏 / 群体
IxTheo Classification:FB Theological education
RF Christian education; catechetics
Further subjects:B Theological Education
B Globalization
B Religious communities
B Protestants
B Theological seminaries
B VIDEO game culture
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总结:The article focuses on intersection of a traditional mainline Protestant denominational seminary and cultures of community and practice outside of religious communities. It mentions impact of the new culture of technology, media, globalization, and the Internet, taking particular account of gaming culture as an alternative space of gathering and meaning-making more traditional religious communities and purposes of theological education.
ISSN:1939-3881
Contains:Enthalten in: Cross currents
Persistent identifiers:DOI: 10.1111/cros.12361