Why Games and Gaming Might be the Best Way and Place in Which to Consider the Meaning and Purposes of Theological Education: A Reflection
The article focuses on intersection of a traditional mainline Protestant denominational seminary and cultures of community and practice outside of religious communities. It mentions impact of the new culture of technology, media, globalization, and the Internet, taking particular account of gaming c...
主要作者: | |
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格式: | 电子 文件 |
语言: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
出版: |
The University of North Carolina Press
2019
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In: |
Cross currents
Year: 2019, 卷: 69, 发布: 1, Pages: 80-94 |
Standardized Subjects / Keyword chains: | B
新教神学
/ 职业教育
/ 游戏
/ 群体
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IxTheo Classification: | FB Theological education RF Christian education; catechetics |
Further subjects: | B
Theological Education
B Globalization B Religious communities B Protestants B Theological seminaries B VIDEO game culture |
在线阅读: |
Volltext (lizenzpflichtig) |
总结: | The article focuses on intersection of a traditional mainline Protestant denominational seminary and cultures of community and practice outside of religious communities. It mentions impact of the new culture of technology, media, globalization, and the Internet, taking particular account of gaming culture as an alternative space of gathering and meaning-making more traditional religious communities and purposes of theological education. |
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ISSN: | 1939-3881 |
Contains: | Enthalten in: Cross currents
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Persistent identifiers: | DOI: 10.1111/cros.12361 |