More than a Just Side Quest: The Non-Gamer’s Guide to Using Video Games to Teach Historical Topics
The author discusses history-based video games and their use in history education. Games discussed include Wars Across the World: Fornovo about the 1495 Battle of Fornovo between Charles VIII of France and the Holy League, Assassin’s Creed III which features the late 1700s, and Medieval II: Total Wa...
Autor principal: | |
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Tipo de documento: | Electrónico Artículo |
Lenguaje: | Inglés |
Verificar disponibilidad: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publicado: |
Sixteenth Century Journal Publishers, Inc.
[2019]
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En: |
The sixteenth century journal
Año: 2019, Volumen: 50, Número: 4, Páginas: 1155-1162 |
Clasificaciones IxTheo: | TE Edad Media TK Período contemporáneo ZF Pedagogía ZG Media studies; Digital media; Communication studies |
Otras palabras clave: | B
ASSASSIN'S Creed (Game)
B HISTORY education B MEDIEVIL (Game) B Video Games B HISTORY in popular culture |
Sumario: | The author discusses history-based video games and their use in history education. Games discussed include Wars Across the World: Fornovo about the 1495 Battle of Fornovo between Charles VIII of France and the Holy League, Assassin’s Creed III which features the late 1700s, and Medieval II: Total War which features 17 historical factions. It explores what aspects of history can and cannot be learned through such games in matters including authenticity, historical narrative, and matters of contingency. |
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ISSN: | 2326-0726 |
Obras secundarias: | Enthalten in: The sixteenth century journal
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