More than a Just Side Quest: The Non-Gamer’s Guide to Using Video Games to Teach Historical Topics
The author discusses history-based video games and their use in history education. Games discussed include Wars Across the World: Fornovo about the 1495 Battle of Fornovo between Charles VIII of France and the Holy League, Assassin’s Creed III which features the late 1700s, and Medieval II: Total Wa...
Autore principale: | |
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Tipo di documento: | Elettronico Articolo |
Lingua: | Inglese |
Verificare la disponibilità: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Pubblicazione: |
Sixteenth Century Journal Publishers, Inc.
[2019]
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In: |
The sixteenth century journal
Anno: 2019, Volume: 50, Fascicolo: 4, Pagine: 1155-1162 |
Notazioni IxTheo: | TE Medioevo TK Età contemporanea ZF Pedagogia ZG Scienza dei media; Digitalità; Scienza della comunicazione |
Altre parole chiave: | B
ASSASSIN'S Creed (Game)
B HISTORY education B MEDIEVIL (Game) B Video Games B HISTORY in popular culture |
Riepilogo: | The author discusses history-based video games and their use in history education. Games discussed include Wars Across the World: Fornovo about the 1495 Battle of Fornovo between Charles VIII of France and the Holy League, Assassin’s Creed III which features the late 1700s, and Medieval II: Total War which features 17 historical factions. It explores what aspects of history can and cannot be learned through such games in matters including authenticity, historical narrative, and matters of contingency. |
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ISSN: | 2326-0726 |
Comprende: | Enthalten in: The sixteenth century journal
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