Playing America: An Introduction to American Culture through Video Games
This research report sketches one of our current projects - a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the key principles, myths, and beliefs that consti...
Autores principales: | ; |
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Tipo de documento: | Electrónico Artículo |
Lenguaje: | Alemán |
Verificar disponibilidad: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publicado: |
[2019]
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En: |
Gamevironments
Año: 2019, Volumen: 11, Páginas: 86-102 |
(Cadenas de) Palabra clave estándar: | B
USA
/ Cultura
/ Identidad cultural
/ Videogame
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Clasificaciones IxTheo: | AG Vida religiosa KBQ América del Norte ZA Ciencias sociales ZG Media studies; Digital media; Communication studies |
Otras palabras clave: | B
gamevironments
B American Culture B Didactics B Play B American Studies B Cultural Studies B Video Games B America B Textbook B Introducción |
Acceso en línea: |
Volltext (kostenfrei) Volltext (kostenfrei) |
Sumario: | This research report sketches one of our current projects - a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the key principles, myths, and beliefs that constitute America explained through the most relevant medium of the early twenty-first century - video games. Driven by the idea that the interactivity specific to video games facilitates student engagement, our textbook suggests a novel approach to engage with and understand both American Studies and American culture. |
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ISSN: | 2364-382X |
Obras secundarias: | Enthalten in: Gamevironments
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Persistent identifiers: | URN: urn:nbn:de:gbv:46-00107844-12 |