Playing America: An Introduction to American Culture through Video Games

This research report sketches one of our current projects - a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the key principles, myths, and beliefs that consti...

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Detalles Bibliográficos
Autores principales: Fuchs, Michael (Autor) ; Rabitsch, Stefan 1983- (Autor)
Tipo de documento: Electrónico Artículo
Lenguaje:Alemán
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Fernleihe:Fernleihe für die Fachinformationsdienste
Publicado: [2019]
En: Gamevironments
Año: 2019, Volumen: 11, Páginas: 86-102
(Cadenas de) Palabra clave estándar:B USA / Cultura / Identidad cultural / Videogame
Clasificaciones IxTheo:AG Vida religiosa
KBQ América del Norte
ZA Ciencias sociales
ZG Media studies; Digital media; Communication studies
Otras palabras clave:B gamevironments
B American Culture
B Didactics
B Play
B American Studies
B Cultural Studies
B Video Games
B America
B Textbook
B Introducción
Acceso en línea: Volltext (kostenfrei)
Volltext (kostenfrei)
Descripción
Sumario:This research report sketches one of our current projects - a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the key principles, myths, and beliefs that constitute America explained through the most relevant medium of the early twenty-first century - video games. Driven by the idea that the interactivity specific to video games facilitates student engagement, our textbook suggests a novel approach to engage with and understand both American Studies and American culture.
ISSN:2364-382X
Obras secundarias:Enthalten in: Gamevironments
Persistent identifiers:URN: urn:nbn:de:gbv:46-00107844-12