Playing America: An Introduction to American Culture through Video Games

This research report sketches one of our current projects - a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the key principles, myths, and beliefs that consti...

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Authors: Fuchs, Michael (Author) ; Rabitsch, Stefan 1983- (Author)
格式: 电子 文件
语言:German
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出版: [2019]
In: Gamevironments
Year: 2019, 卷: 11, Pages: 86-102
Standardized Subjects / Keyword chains:B USA / 文化 / 文化认同 / 视频游戏
IxTheo Classification:AG Religious life; material religion
KBQ North America
ZA Social sciences
ZG Media studies; Digital media; Communication studies
Further subjects:B gamevironments
B American Culture
B Didactics
B Play
B American Studies
B Cultural Studies
B 导论
B Video Games
B America
B Textbook
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总结:This research report sketches one of our current projects - a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the key principles, myths, and beliefs that constitute America explained through the most relevant medium of the early twenty-first century - video games. Driven by the idea that the interactivity specific to video games facilitates student engagement, our textbook suggests a novel approach to engage with and understand both American Studies and American culture.
ISSN:2364-382X
Contains:Enthalten in: Gamevironments
Persistent identifiers:URN: urn:nbn:de:gbv:46-00107844-12