The Ethics of Gamification in a Marketing Context
Gamification is an increasingly common marketing tool. Yet, to date, there has been little examination of its ethical implications. In light of the potential implications of this type of stealth marketing for consumer welfare, this paper discusses the ethical dilemmas raised by the use of gamified a...
Κύριοι συγγραφείς: | ; |
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Τύπος μέσου: | Ηλεκτρονική πηγή Άρθρο |
Γλώσσα: | Αγγλικά |
Έλεγχος διαθεσιμότητας: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Έκδοση: |
Springer Science + Business Media B. V
2019
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Στο/Στη: |
Journal of business ethics
Έτος: 2019, Τόμος: 155, Τεύχος: 2, Σελίδες: 597-609 |
Άλλες λέξεις-κλειδιά: | B
Ethics
B Stealth marketing B Regulation B Gamification B Marketing |
Διαθέσιμο Online: |
Πιθανολογούμενα δωρεάν πρόσβαση Volltext (lizenzpflichtig) |
Σύνοψη: | Gamification is an increasingly common marketing tool. Yet, to date, there has been little examination of its ethical implications. In light of the potential implications of this type of stealth marketing for consumer welfare, this paper discusses the ethical dilemmas raised by the use of gamified approaches to marketing. The paper draws on different schools of ethics to examine gamification as an overall system, as well as its constituent parts. This discussion leads to a rationale and suggestions for how gamification could be regulated and/or controlled by more informal codes of conduct. The paper ends by outlining a practical framework which businesses can use to evaluate the potential ethical implications raised by their own gamified marketing techniques. |
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ISSN: | 1573-0697 |
Περιλαμβάνει: | Enthalten in: Journal of business ethics
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Persistent identifiers: | DOI: 10.1007/s10551-017-3501-y |