"It's so normal, and … meaningful.": Playing with Narrative, Artifacts, and Cultural Difference in Florence
This article considers how player interactions with religious and ethnic markers, create a globalized game space in the mobile game Florence (2018). Florence is a multi-award-winning interactive novella game with story-integrated minigames that weave play experiences into the narrative. The game, in...
Authors: | ; |
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格式: | 电子 Review |
语言: | English |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
出版: |
2022
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In: |
Gamevironments
Year: 2022, 卷: 16, Pages: 68-99 |
Review of: | Florence (Sundaram, Dheepa) |
Standardized Subjects / Keyword chains: | B
Design
/ Normativität
/ 世界主义
/ Spieler
/ 相互作用
|
IxTheo Classification: | ZB Sociology ZD Psychology ZG Media studies; Digital media; Communication studies |
Further subjects: | B
Cosmopolitanism
B gamevironments B Ethnicity B Pan-Asian B 书评 B Video Games B 宗教 B Game Mechanics B Hinduism B Interactive Narrative B Game Design B Culture |
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