"It's so normal, and … meaningful.": Playing with Narrative, Artifacts, and Cultural Difference in Florence
This article considers how player interactions with religious and ethnic markers, create a globalized game space in the mobile game Florence (2018). Florence is a multi-award-winning interactive novella game with story-integrated minigames that weave play experiences into the narrative. The game, in...
Autores principales: | ; |
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Tipo de documento: | Electrónico Review |
Lenguaje: | Inglés |
Verificar disponibilidad: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publicado: |
2022
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En: |
Gamevironments
Año: 2022, Volumen: 16, Páginas: 68-99 |
Reseña de: | Florence (Sundaram, Dheepa) |
(Cadenas de) Palabra clave estándar: | B
Design
/ Normatividad
/ Cosmopolitismo
/ Spieler
/ Interacción
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Clasificaciones IxTheo: | ZB Sociología ZD Psicología ZG Media studies; Digital media; Communication studies |
Otras palabras clave: | B
Cosmopolitanism
B gamevironments B Ethnicity B Pan-Asian B Religión B Video Games B Reseña B Game Mechanics B Hinduism B Interactive Narrative B Game Design B Culture |
Acceso en línea: |
Volltext (kostenfrei) Volltext (kostenfrei) |