"It's so normal, and … meaningful.": Playing with Narrative, Artifacts, and Cultural Difference in Florence
This article considers how player interactions with religious and ethnic markers, create a globalized game space in the mobile game Florence (2018). Florence is a multi-award-winning interactive novella game with story-integrated minigames that weave play experiences into the narrative. The game, in...
Authors: | ; |
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Tipo de documento: | Recurso Electrónico Review |
Idioma: | Inglês |
Verificar disponibilidade: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publicado em: |
2022
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Em: |
Gamevironments
Ano: 2022, Volume: 16, Páginas: 68-99 |
Resenha de: | Florence (Sundaram, Dheepa) |
(Cadeias de) Palavra- chave padrão: | B
Design
/ Normatividade
/ Cosmopolitismo
/ Spieler
/ Interação
|
Classificações IxTheo: | ZB Sociologia ZD Psicologia ZG Media studies; Digital media; Communication studies |
Outras palavras-chave: | B
Cosmopolitanism
B gamevironments B Ethnicity B Pan-Asian B Video Games B Religião B Game Mechanics B Hinduism B Interactive Narrative B Game Design B Culture B Resenha |
Acesso em linha: |
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