"It's so normal, and … meaningful.": Playing with Narrative, Artifacts, and Cultural Difference in Florence

This article considers how player interactions with religious and ethnic markers, create a globalized game space in the mobile game Florence (2018). Florence is a multi-award-winning interactive novella game with story-integrated minigames that weave play experiences into the narrative. The game, in...

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Detalhes bibliográficos
Authors: Sundaram, Dheepa (Author) ; Gottlieb, Owen (Author)
Tipo de documento: Recurso Electrónico Review
Idioma:Inglês
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Fernleihe:Fernleihe für die Fachinformationsdienste
Publicado em: 2022
Em: Gamevironments
Ano: 2022, Volume: 16, Páginas: 68-99
Resenha de:Florence (Sundaram, Dheepa)
(Cadeias de) Palavra- chave padrão:B Design / Normatividade / Cosmopolitismo / Spieler / Interação
Classificações IxTheo:ZB Sociologia
ZD Psicologia
ZG Media studies; Digital media; Communication studies
Outras palavras-chave:B Cosmopolitanism
B gamevironments
B Ethnicity
B Pan-Asian
B Video Games
B Religião
B Game Mechanics
B Hinduism
B Interactive Narrative
B Game Design
B Culture
B Resenha
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