The Aetherlight: A Case Study of the Formational Potential of a Game

The Aetherlight (2016) is a point-and-click adventure game designed for 9-12-year olds to entice them to engage with the grand narrative of scripture through an allegorical reimagining in a 3D steampunk world. That is a lot to ask of a game. Conceptualised primarily as an educational game, The Aethe...

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Bibliographic Details
Subtitles:"Special Issue 'Teaching with Games: Formative Gaming in Religion, Philosophy and Ethics'"
Main Author: Isom, Philippa (Author)
Format: Electronic Article
Language:English
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Published: 2023
In: Gamevironments
Year: 2023, Volume: 19, Pages: 158-177
Further subjects:B Theology
B gamevironments
B Discipleship
B Games
B Christian Games
B Edugaming
B Allegory
B Formation
B Metaphor
B Narrative Mechanics
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