The Aetherlight: A Case Study of the Formational Potential of a Game
The Aetherlight (2016) is a point-and-click adventure game designed for 9-12-year olds to entice them to engage with the grand narrative of scripture through an allegorical reimagining in a 3D steampunk world. That is a lot to ask of a game. Conceptualised primarily as an educational game, The Aethe...
Nebentitel: | "Special Issue 'Teaching with Games: Formative Gaming in Religion, Philosophy and Ethics'" |
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1. VerfasserIn: | |
Medienart: | Elektronisch Aufsatz |
Sprache: | Englisch |
Verfügbarkeit prüfen: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Veröffentlicht: |
2023
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In: |
Gamevironments
Jahr: 2023, Band: 19, Seiten: 158-177 |
weitere Schlagwörter: | B
Theology
B gamevironments B Discipleship B Games B Christian Games B Edugaming B Allegory B Formation B Metaphor B Narrative Mechanics |
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