The Aetherlight: A Case Study of the Formational Potential of a Game

The Aetherlight (2016) is a point-and-click adventure game designed for 9-12-year olds to entice them to engage with the grand narrative of scripture through an allegorical reimagining in a 3D steampunk world. That is a lot to ask of a game. Conceptualised primarily as an educational game, The Aethe...

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Detalles Bibliográficos
Otros títulos:"Special Issue 'Teaching with Games: Formative Gaming in Religion, Philosophy and Ethics'"
Autor principal: Isom, Philippa (Autor)
Tipo de documento: Electrónico Artículo
Lenguaje:Inglés
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Publicado: 2023
En: Gamevironments
Año: 2023, Volumen: 19, Páginas: 158-177
Otras palabras clave:B Theology
B gamevironments
B Discipleship
B Games
B Christian Games
B Edugaming
B Allegory
B Formation
B Metaphor
B Narrative Mechanics
Acceso en línea: Volltext (kostenfrei)
Volltext (kostenfrei)