The Aetherlight: A Case Study of the Formational Potential of a Game

The Aetherlight (2016) is a point-and-click adventure game designed for 9-12-year olds to entice them to engage with the grand narrative of scripture through an allegorical reimagining in a 3D steampunk world. That is a lot to ask of a game. Conceptualised primarily as an educational game, The Aethe...

Descrizione completa

Salvato in:  
Dettagli Bibliografici
Altri titoli:"Special Issue 'Teaching with Games: Formative Gaming in Religion, Philosophy and Ethics'"
Autore principale: Isom, Philippa (Autore)
Tipo di documento: Elettronico Articolo
Lingua:Inglese
Verificare la disponibilità: HBZ Gateway
Journals Online & Print:
Caricamento...
Fernleihe:Fernleihe für die Fachinformationsdienste
Pubblicazione: 2023
In: Gamevironments
Anno: 2023, Volume: 19, Pagine: 158-177
Altre parole chiave:B Theology
B gamevironments
B Discipleship
B Games
B Christian Games
B Edugaming
B Allegory
B Formation
B Metaphor
B Narrative Mechanics
Accesso online: Volltext (kostenfrei)
Volltext (kostenfrei)