Dangerous games: what the moral panic over role-playing games says about play, religion, and imagined worlds
"The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masq...
Άλλοι συγγραφείς: | |
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Τύπος μέσου: | Ηλεκτρονική πηγή Βιβλίο |
Γλώσσα: | Αγγλικά |
Υπηρεσία παραγγελιών Subito: | Παραγγείλετε τώρα. |
Έλεγχος διαθεσιμότητας: | HBZ Gateway |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Έκδοση: |
Oakland, Calif
University of Californiarnia Press
©2015
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Στο/Στη: | Έτος: 2015 |
Σημειογραφίες IxTheo: | AG Θρησκευτική ζωή, Υλική θρησκεία NCC Κοινωνική Ηθική |
Άλλες λέξεις-κλειδιά: | B
Dungeons and Dragons (Game)
Moral and ethical aspects
B Role playing Moral and ethical aspects B Electronic books B GAMES ; Role Playing & Fantasy B Fantasy games Moral and ethical aspects B RELIGION ; Psychology of Religion |
Διαθέσιμο Online: |
Volltext (lizenzpflichtig) |
Σύνοψη: | "The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included the Christian Right, psychologists, and law enforcement claimed these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic"--Provided by publisher |
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Περιγραφή τεκμηρίου: | Includes bibliographical references and index. - Online resource; title from PDF title page (Ebsco, viewed Jan. 15, 2015) |
ISBN: | 0520960564 |