"What would Jesus play?": actor-centered perspectives on gaming and gamers (in lieu of an Introduction)
Using the example of the US American Christian initiative GameChurch and their goals and activities in the context of digital games, the authors emphasize the significance of applying an actor-centered perspective on the research of digital gamers and the socio-cultural practice of ‘gaming’. While...
Κύριοι συγγραφείς: | ; ; |
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Τύπος μέσου: | Ηλεκτρονική πηγή Άρθρο |
Γλώσσα: | Αγγλικά |
Έλεγχος διαθεσιμότητας: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Έκδοση: |
Heidelberg University Publishing
2015
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Στο/Στη: |
Online - Heidelberg journal of religions on the internet
Έτος: 2015, Τόμος: 7, Σελίδες: 1-16 |
Τυποποιημένες (ακολουθίες) λέξεων-κλειδιών: | B
Παιχνίδι υπολογιστή
/ Spieler
/ Χριστιανός (μοτίβο)
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Άλλες λέξεις-κλειδιά: | B
gaming culture
B Christianity B actor-centered approach B GameChurch |
Διαθέσιμο Online: |
Volltext (kostenfrei) Volltext (kostenfrei) |
Σύνοψη: | Using the example of the US American Christian initiative GameChurch and their goals and activities in the context of digital games, the authors emphasize the significance of applying an actor-centered perspective on the research of digital gamers and the socio-cultural practice of ‘gaming’. While game-immanent topics might be the most obvious area of study, the focus on gamers and their in-game conduct offers exceptionally deep insights into the interconnections of in-game content with the religious disposition of the gamers. Thus, an actor-centered approach can generate important new data and perspectives for the analysis of contemporary (religious) meaning-making processes within individual and group-based pop-cultural contexts. |
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ISSN: | 1861-5813 |
Περιλαμβάνει: | In: Online - Heidelberg journal of religions on the internet
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Persistent identifiers: | DOI: 10.11588/rel.2015.0.18505 URN: urn:nbn:de:bsz:16-rel-185058 |