'The poor carpenter': Reinterpretating Christian Mythology in the Assassin's Creed Game Series.

In the Assassin's Creed game series, developer Ubisoft reinterprets traditional Christian mythology in a rationalistic-reductionist manner. Core narratives of the Old and New Testament, especially the miracle stories, are reimagined as produced by hyper-advanced scientific objects once possesse...

Descripción completa

Guardado en:  
Detalles Bibliográficos
Autor principal: Bosman, Frank 1978- (Autor)
Tipo de documento: Electrónico Artículo
Lenguaje:Inglés
Verificar disponibilidad: HBZ Gateway
Journals Online & Print:
Gargar...
Fernleihe:Fernleihe für die Fachinformationsdienste
Publicado: [2016]
En: Gamevironments
Año: 2016, Volumen: 4, Páginas: 61-87
(Cadenas de) Palabra clave estándar:B Assassin's Creed (Computerspiel, Serie) / Bibel / Narrativa / Interpret
Clasificaciones IxTheo:CA Cristianismo
ZB Sociología
Otras palabras clave:B Marcionism
B Nizari Isma'ilis
B Swoon Hypothesis
B Christology
B Docetism
B Assassin's Creed
B Assassins
B Templers
B Shroud of Turin
B Gnosticism
B Sethism
Acceso en línea: Volltext (kostenfrei)
Volltext (kostenfrei)
Descripción
Sumario:In the Assassin's Creed game series, developer Ubisoft reinterprets traditional Christian mythology in a rationalistic-reductionist manner. Core narratives of the Old and New Testament, especially the miracle stories, are reimagined as produced by hyper-advanced scientific objects once possessed by an ancient but eradicated civilization. Gnostic, Docetic and Islamic theological traces can be identified in this process of reinventing traditional Christian mythology. Starting point of this article is the so-called ‘Shroud of Eden' in the video game Assassin's Creed. Syndicate (2015), which is based on the real-life Shroud of Turin (Italy), believed by many Christians to be the burial shroud of Jesus of Nazareth himself.
ISSN:2364-382X
Obras secundarias:Enthalten in: Gamevironments
Persistent identifiers:URN: urn:nbn:de:gbv:46-00105342-11