Reacting to the Past and Role-Playing Games in Early Modern History
The author explores how history is portrayed in role-playing game Reacting to the Past, developed by Mark C. Carnes of Barnard College. Topics include how the game has spread since 2001, its interdisciplinary nature in depicting the early modern period, and how it portrays various historic aspects i...
Κύριοι συγγραφείς: | ; |
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Τύπος μέσου: | Ηλεκτρονική πηγή Άρθρο |
Γλώσσα: | Αγγλικά |
Έλεγχος διαθεσιμότητας: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Έκδοση: |
Sixteenth Century Journal Publishers, Inc.
[2019]
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Στο/Στη: |
The sixteenth century journal
Έτος: 2019, Τόμος: 50, Τεύχος: 4, Σελίδες: 1142-1148 |
Σημειογραφίες IxTheo: | ΤΑ Ιστορία ZF Παιδαγωγική |
Άλλες λέξεις-κλειδιά: | B
EDUCATIONAL games
B HISTORY education B ROLEPLAYING games B Early Modern History B INTERDISCIPLINARY education |
Σύνοψη: | The author explores how history is portrayed in role-playing game Reacting to the Past, developed by Mark C. Carnes of Barnard College. Topics include how the game has spread since 2001, its interdisciplinary nature in depicting the early modern period, and how it portrays various historic aspects including slavery, race, religion, gender relations, Imperialism, genocide, the environment, nation-building, politics, and medicine. |
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ISSN: | 2326-0726 |
Περιλαμβάνει: | Enthalten in: The sixteenth century journal
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