Playing America: An Introduction to American Culture through Video Games
This research report sketches one of our current projects - a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the key principles, myths, and beliefs that consti...
VerfasserInnen: | ; |
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Medienart: | Elektronisch Aufsatz |
Sprache: | Deutsch |
Verfügbarkeit prüfen: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Veröffentlicht: |
[2019]
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In: |
Gamevironments
Jahr: 2019, Band: 11, Seiten: 86-102 |
normierte Schlagwort(-folgen): | B
USA
/ Kultur
/ Kulturelle Identität
/ Videospiel
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IxTheo Notationen: | AG Religiöses Leben; materielle Religion KBQ Nordamerika ZA Sozialwissenschaften ZG Medienwissenschaft; Digitalität; Kommunikationswissenschaft |
weitere Schlagwörter: | B
gamevironments
B American Culture B Didactics B Play B American Studies B Cultural Studies B Video Games B America B Textbook B Einführung |
Online Zugang: |
Volltext (kostenfrei) Volltext (kostenfrei) |
Zusammenfassung: | This research report sketches one of our current projects - a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the key principles, myths, and beliefs that constitute America explained through the most relevant medium of the early twenty-first century - video games. Driven by the idea that the interactivity specific to video games facilitates student engagement, our textbook suggests a novel approach to engage with and understand both American Studies and American culture. |
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ISSN: | 2364-382X |
Enthält: | Enthalten in: Gamevironments
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Persistent identifiers: | URN: urn:nbn:de:gbv:46-00107844-12 |