Indie and Dojin Games: a Multilayered Cross-Cultural Comparison
The article provides a comparative account of two paradigms of independent videogame production: the Japanese dojin (doujin) games and the increasingly global indie games. Through a multilayered analysis, it expounds the conceptual metaphors associated with indie and d jin games, traces the two move...
Autor principal: | |
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Tipo de documento: | Electrónico Artículo |
Lenguaje: | Alemán |
Verificar disponibilidad: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publicado: |
[2019]
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En: |
Gamevironments
Año: 2019, Volumen: 10, Páginas: 39-84 |
(Cadenas de) Palabra clave estándar: | B
Japan
/ Videogame
/ Programación
/ Tercero sector
/ Mundo occidental
/ Comparación intercultural
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Clasificaciones IxTheo: | KBM Asia ZA Ciencias sociales ZB Sociología ZG Media studies; Digital media; Communication studies |
Otras palabras clave: | B
Gaming in Japan
B D jin games B Hobbyist game development B participatory culture B Indie games B Cultural History |
Acceso en línea: |
Volltext (kostenfrei) Volltext (kostenfrei) |
Sumario: | The article provides a comparative account of two paradigms of independent videogame production: the Japanese dojin (doujin) games and the increasingly global indie games. Through a multilayered analysis, it expounds the conceptual metaphors associated with indie and d jin games, traces the two movements respective histories, situates them in wider media environments, and compares their characteristic traits. |
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ISSN: | 2364-382X |
Obras secundarias: | Enthalten in: Gamevironments
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Persistent identifiers: | URN: urn:nbn:de:gbv:46-00107541-19 |