Indie and Dojin Games: a Multilayered Cross-Cultural Comparison
The article provides a comparative account of two paradigms of independent videogame production: the Japanese dojin (doujin) games and the increasingly global indie games. Through a multilayered analysis, it expounds the conceptual metaphors associated with indie and d jin games, traces the two move...
主要作者: | |
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格式: | 電子 Article |
語言: | German |
Check availability: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
出版: |
[2019]
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In: |
Gamevironments
Year: 2019, 卷: 10, Pages: 39-84 |
Standardized Subjects / Keyword chains: | B
Japan
/ 視頻遊戲
/ 程序设计
/ 第三部們
/ Westliche Welt
/ 文化比較
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IxTheo Classification: | KBM Asia ZA Social sciences ZB Sociology ZG Media studies; Digital media; Communication studies |
Further subjects: | B
Gaming in Japan
B D jin games B Hobbyist game development B participatory culture B Indie games B Cultural History |
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總結: | The article provides a comparative account of two paradigms of independent videogame production: the Japanese dojin (doujin) games and the increasingly global indie games. Through a multilayered analysis, it expounds the conceptual metaphors associated with indie and d jin games, traces the two movements respective histories, situates them in wider media environments, and compares their characteristic traits. |
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ISSN: | 2364-382X |
Contains: | Enthalten in: Gamevironments
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Persistent identifiers: | URN: urn:nbn:de:gbv:46-00107541-19 |