Non-religious Players Asking Big Questions: Video Game Worlds Affording Affinities of Meaningful Encounters

The article examines player narratives on meaningful encounters with video games by using an argumentative qualitative interview method. Data gathered among Finnish adult video game players represents narratives of important connections in personal lives, affinities that the article analyzes as furt...

全面介绍

Saved in:  
书目详细资料
主要作者: Rautalahti, Heidi (Author)
格式: 电子 文件
语言:English
Check availability: HBZ Gateway
Journals Online & Print:
载入...
Fernleihe:Fernleihe für die Fachinformationsdienste
出版: University of Saskatchewan 2021
In: Journal of religion and popular culture
Year: 2021, 卷: 33, 发布: 2, Pages: 69-88
Further subjects:B big questions
B adult players
B video game
B Finnish players
B argumentative qualitative interview method
B life events
B Enchantment
B Meaning Making
在线阅读: Volltext (lizenzpflichtig)
Volltext (lizenzpflichtig)
实物特征
总结:The article examines player narratives on meaningful encounters with video games by using an argumentative qualitative interview method. Data gathered among Finnish adult video game players represents narratives of important connections in personal lives, affinities that the article analyzes as further producing three distinctive themes on meaningful encounters. Utilizing a study-of-religion framework, the article discusses meaning making and emerging ways of meaningfulness connected to the larger discussion on the “big questions” that are asked, explored, and answered in popular culture today. Non-religious players talk about intricate and profound contemplations in relation to game memories, highlighting how accidental self-reflections in mundane game worlds frame a continuing search for self.
ISSN:1703-289X
Contains:Enthalten in: Journal of religion and popular culture
Persistent identifiers:DOI: 10.3138/jrpc.2020-0012