Project-Based Pedagogy in a Pandemic
The author discusses the use of game creation as a teaching tool in online education. She mentions how gamification can teach historical perspective and critical thinking, how the group work originally begun in class carried over to the online environment, and challenges faced by both the students a...
Autor principal: | |
---|---|
Tipo de documento: | Recurso Electrónico Artigo |
Idioma: | Inglês |
Verificar disponibilidade: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Publicado em: |
Sixteenth Century Journal Publishers, Inc.
2020
|
Em: |
The sixteenth century journal
Ano: 2020, Volume: 51, Páginas: 231-234 |
Outras palavras-chave: | B
Critical Thinking
B GAMIFICATION B EDUCATIONAL games B HISTORICAL distance B online education B GROUP work in education |
Resumo: | The author discusses the use of game creation as a teaching tool in online education. She mentions how gamification can teach historical perspective and critical thinking, how the group work originally begun in class carried over to the online environment, and challenges faced by both the students and the teacher. |
---|---|
ISSN: | 2326-0726 |
Obras secundárias: | Enthalten in: The sixteenth century journal
|