Project-Based Pedagogy in a Pandemic
The author discusses the use of game creation as a teaching tool in online education. She mentions how gamification can teach historical perspective and critical thinking, how the group work originally begun in class carried over to the online environment, and challenges faced by both the students a...
1. VerfasserIn: | |
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Medienart: | Elektronisch Aufsatz |
Sprache: | Englisch |
Verfügbarkeit prüfen: | HBZ Gateway |
Journals Online & Print: | |
Fernleihe: | Fernleihe für die Fachinformationsdienste |
Veröffentlicht: |
Sixteenth Century Journal Publishers, Inc.
2020
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In: |
The sixteenth century journal
Jahr: 2020, Band: 51, Seiten: 231-234 |
weitere Schlagwörter: | B
Critical Thinking
B GAMIFICATION B EDUCATIONAL games B HISTORICAL distance B online education B GROUP work in education |
Zusammenfassung: | The author discusses the use of game creation as a teaching tool in online education. She mentions how gamification can teach historical perspective and critical thinking, how the group work originally begun in class carried over to the online environment, and challenges faced by both the students and the teacher. |
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ISSN: | 2326-0726 |
Enthält: | Enthalten in: The sixteenth century journal
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